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Feet can get choppy and loud in space, leading him to drift and misalign his opponent when he can't get his hands on them right away. Average athletic ability that limits his ability to dynamically redirect and change direction laterally, forcing him to lean into contact and hold too often against slippery defenders. This shortens the corner, creates a soft inside shoulder and opens up two-way go's for rushers that can set up their moves with tempo, hesitations and stutters.
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Mediocre range on an island with a persistent upkick on the second step in his pass set that leads to him swinging open his hips early. Shows very good competitive toughness to assert himself as a finisher through the whistle. Flashes the stopping power to halt and jolt rushers when his punch lands
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Stout anchoring ability when he can get to his landmarks keeps a flat-back with a strong punch to strike, brace and absorb force even when his hands don't land right away
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